Minecraft is an open-ended game with endless possibilities. This open-endedness is what allowed Minecraft to become the most popular video game ever. Your imagination is your only limit in Minecraft. It's no surprise that Minecraft players have created their own gameplay challenges. These can be as simple as survival of one chunk or more complicated, such functional computers and architectural projects that are larger than planets.
The new trend of creating planets, or even entire solar systems within a Minecraft save was born out of a desire for more, whether it be in self-imposed challenges or subverting "normal" gameplay.
Minecraft already offers a range of difficulty levels and game modes that players can choose from depending on their preferred play style. These include passive exploration and exploratory games with the "peaceful difficulty" or more active and exploratory games with the "peaceful difficulty". Players also have the option to wage war against evil mobs using higher difficulty settings. If you don't want to be involved in the creative aspect of Minecraft, you can still play it in a passive and exploratory mode. You have unlimited resources, and are invincible.
Minecraft can be used as an educational tool, a relaxing exploration game, or a survival game. Two main difficulty options are available for Minecraft's most extreme survival mode: hardcore and hardcore.
Hard adds a range of new features to the game's default difficulty. These include hostile mobs that do more damage and are more aggressive, zombies capable of breaking down wooden doors, and spiders with near-infinite buffs. This gives you a renewed sense for challenge.
Hardcore mode is a different way to go. The world is set (almost) permanently to hard mode, with additional goodies added for good measure. They include inability to allow cheats or bonus chests when creating a world. The player is limited to one life when they play. For that save, you must die.
Minecraft's first public release was May 2009. It was then known as Java Edition Classic. The only mode it offered was creative. There were only ten types of blocks available, and the world generation was nothing like it is today. Instead of a vast, sprawling world filled with landmasses and oceans, players were restricted to one location that was surrounded by an endless ocean. Marcus "Notch", Persson would not start to test an early Survival mode implementation until August that year.
Survival, which introduced the health-bar, had an original setup that was not too different from the modern-day hardcore mode. You could lose the game save upon dying unless you had backup.
No matter how vast or open-ended a game's environment may be, players in games are more likely to become bored. It is therefore not surprising that Minecraft players have begun creating scaled versions of their planets. Surprisingly, many of these players did so in hardcore mode. This means that they only have one life and the world is lost if they die. As if the "one-life" problem weren't enough. Theres a whole lot of game modes, depending on how deep into the minecraft server list you want to look.